<html><body>
<style>

body, h1, h2, h3, div, span, p, pre, a {
  margin: 0;
  padding: 0;
  border: 0;
  font-weight: inherit;
  font-style: inherit;
  font-size: 100%;
  font-family: inherit;
  vertical-align: baseline;
}

body {
  font-size: 13px;
  padding: 1em;
}

h1 {
  font-size: 26px;
  margin-bottom: 1em;
}

h2 {
  font-size: 24px;
  margin-bottom: 1em;
}

h3 {
  font-size: 20px;
  margin-bottom: 1em;
  margin-top: 1em;
}

pre, code {
  line-height: 1.5;
  font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace;
}

pre {
  margin-top: 0.5em;
}

h1, h2, h3, p {
  font-family: Arial, sans serif;
}

h1, h2, h3 {
  border-bottom: solid #CCC 1px;
}

.toc_element {
  margin-top: 0.5em;
}

.firstline {
  margin-left: 2 em;
}

.method  {
  margin-top: 1em;
  border: solid 1px #CCC;
  padding: 1em;
  background: #EEE;
}

.details {
  font-weight: bold;
  font-size: 14px;
}

</style>

<h1><a href="discoveryengine_v1beta.html">Discovery Engine API</a> . <a href="discoveryengine_v1beta.projects.html">projects</a> . <a href="discoveryengine_v1beta.projects.locations.html">locations</a> . <a href="discoveryengine_v1beta.projects.locations.userStores.html">userStores</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
  <code><a href="discoveryengine_v1beta.projects.locations.userStores.userLicenses.html">userLicenses()</a></code>
</p>
<p class="firstline">Returns the userLicenses Resource.</p>

<p class="toc_element">
  <code><a href="#batchUpdateUserLicenses">batchUpdateUserLicenses(parent, body=None, x__xgafv=None)</a></code></p>
<p class="firstline">Updates the User License. This method is used for batch assign/unassign licenses to users.</p>
<p class="toc_element">
  <code><a href="#close">close()</a></code></p>
<p class="firstline">Close httplib2 connections.</p>
<p class="toc_element">
  <code><a href="#create">create(parent, body=None, userStoreId=None, x__xgafv=None)</a></code></p>
<p class="firstline">Creates a new User Store.</p>
<p class="toc_element">
  <code><a href="#delete">delete(name, x__xgafv=None)</a></code></p>
<p class="firstline">Deletes the User Store.</p>
<p class="toc_element">
  <code><a href="#get">get(name, x__xgafv=None)</a></code></p>
<p class="firstline">Gets the User Store.</p>
<p class="toc_element">
  <code><a href="#patch">patch(name, body=None, updateMask=None, x__xgafv=None)</a></code></p>
<p class="firstline">Updates the User Store.</p>
<h3>Method Details</h3>
<div class="method">
    <code class="details" id="batchUpdateUserLicenses">batchUpdateUserLicenses(parent, body=None, x__xgafv=None)</code>
  <pre>Updates the User License. This method is used for batch assign/unassign licenses to users.

Args:
  parent: string, Required. The parent UserStore resource name, format: `projects/{project}/locations/{location}/userStores/{user_store_id}`. (required)
  body: object, The request body.
    The object takes the form of:

{ # Request message for UserLicenseService.BatchUpdateUserLicenses method.
  &quot;deleteUnassignedUserLicenses&quot;: True or False, # Optional. If true, if user licenses removed associated license config, the user license will be deleted. By default which is false, the user license will be updated to unassigned state.
  &quot;inlineSource&quot;: { # The inline source for the input config for BatchUpdateUserLicenses method. # The inline source for the input content for document embeddings.
    &quot;updateMask&quot;: &quot;A String&quot;, # Optional. The list of fields to update.
    &quot;userLicenses&quot;: [ # Required. A list of user licenses to update. Each user license must have a valid UserLicense.user_principal.
      { # User License information assigned by the admin.
        &quot;createTime&quot;: &quot;A String&quot;, # Output only. User created timestamp.
        &quot;lastLoginTime&quot;: &quot;A String&quot;, # Output only. User last logged in time. If the user has not logged in yet, this field will be empty.
        &quot;licenseAssignmentState&quot;: &quot;A String&quot;, # Output only. License assignment state of the user. If the user is assigned with a license config, the user login will be assigned with the license; If the user&#x27;s license assignment state is unassigned or unspecified, no license config will be associated to the user;
        &quot;licenseConfig&quot;: &quot;A String&quot;, # Optional. The full resource name of the Subscription(LicenseConfig) assigned to the user.
        &quot;updateTime&quot;: &quot;A String&quot;, # Output only. User update timestamp.
        &quot;userPrincipal&quot;: &quot;A String&quot;, # Required. Immutable. The user principal of the User, could be email address or other prinical identifier. This field is immutable. Admin assign licenses based on the user principal.
        &quot;userProfile&quot;: &quot;A String&quot;, # Optional. The user profile. We user user full name(First name + Last name) as user profile.
      },
    ],
  },
}

  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # This resource represents a long-running operation that is the result of a network API call.
  &quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
  &quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
    &quot;code&quot;: 42, # The status code, which should be an enum value of google.rpc.Code.
    &quot;details&quot;: [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
      {
        &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
      },
    ],
    &quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
  },
  &quot;metadata&quot;: { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
  },
  &quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
  &quot;response&quot;: { # The normal, successful response of the operation. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
  },
}</pre>
</div>

<div class="method">
    <code class="details" id="close">close()</code>
  <pre>Close httplib2 connections.</pre>
</div>

<div class="method">
    <code class="details" id="create">create(parent, body=None, userStoreId=None, x__xgafv=None)</code>
  <pre>Creates a new User Store.

Args:
  parent: string, Required. The parent collection resource name, such as `projects/{project}/locations/{location}`. (required)
  body: object, The request body.
    The object takes the form of:

{ # Configures metadata that is used for End User entities.
  &quot;defaultLicenseConfig&quot;: &quot;A String&quot;, # Optional. The default subscription LicenseConfig for the UserStore, if UserStore.enable_license_auto_register is true, new users will automatically register under the default subscription. If default LicenseConfig doesn&#x27;t have remaining license seats left, new users will not be assigned with license and will be blocked for Vertex AI Search features. This is used if `license_assignment_tier_rules` is not configured.
  &quot;displayName&quot;: &quot;A String&quot;, # The display name of the User Store.
  &quot;enableExpiredLicenseAutoUpdate&quot;: True or False, # Optional. Whether to enable license auto update for users in this User Store. If true, users with expired licenses will automatically be updated to use the default license config as long as the default license config has seats left.
  &quot;enableLicenseAutoRegister&quot;: True or False, # Optional. Whether to enable license auto register for users in this User Store. If true, new users will automatically register under the default license config as long as the default license config has seats left.
  &quot;name&quot;: &quot;A String&quot;, # Immutable. The full resource name of the User Store, in the format of `projects/{project}/locations/{location}/userStores/{user_store}`. This field must be a UTF-8 encoded string with a length limit of 1024 characters.
}

  userStoreId: string, Required. The ID of the User Store to create. The ID must contain only letters (a-z, A-Z), numbers (0-9), underscores (_), and hyphens (-). The maximum length is 63 characters.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # Configures metadata that is used for End User entities.
  &quot;defaultLicenseConfig&quot;: &quot;A String&quot;, # Optional. The default subscription LicenseConfig for the UserStore, if UserStore.enable_license_auto_register is true, new users will automatically register under the default subscription. If default LicenseConfig doesn&#x27;t have remaining license seats left, new users will not be assigned with license and will be blocked for Vertex AI Search features. This is used if `license_assignment_tier_rules` is not configured.
  &quot;displayName&quot;: &quot;A String&quot;, # The display name of the User Store.
  &quot;enableExpiredLicenseAutoUpdate&quot;: True or False, # Optional. Whether to enable license auto update for users in this User Store. If true, users with expired licenses will automatically be updated to use the default license config as long as the default license config has seats left.
  &quot;enableLicenseAutoRegister&quot;: True or False, # Optional. Whether to enable license auto register for users in this User Store. If true, new users will automatically register under the default license config as long as the default license config has seats left.
  &quot;name&quot;: &quot;A String&quot;, # Immutable. The full resource name of the User Store, in the format of `projects/{project}/locations/{location}/userStores/{user_store}`. This field must be a UTF-8 encoded string with a length limit of 1024 characters.
}</pre>
</div>

<div class="method">
    <code class="details" id="delete">delete(name, x__xgafv=None)</code>
  <pre>Deletes the User Store.

Args:
  name: string, Required. The name of the User Store to delete. Format: `projects/{project}/locations/{location}/userStores/{user_store_id}` (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # This resource represents a long-running operation that is the result of a network API call.
  &quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
  &quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
    &quot;code&quot;: 42, # The status code, which should be an enum value of google.rpc.Code.
    &quot;details&quot;: [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
      {
        &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
      },
    ],
    &quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
  },
  &quot;metadata&quot;: { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
  },
  &quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
  &quot;response&quot;: { # The normal, successful response of the operation. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
  },
}</pre>
</div>

<div class="method">
    <code class="details" id="get">get(name, x__xgafv=None)</code>
  <pre>Gets the User Store.

Args:
  name: string, Required. The name of the User Store to get. Format: `projects/{project}/locations/{location}/userStores/{user_store_id}` (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # Configures metadata that is used for End User entities.
  &quot;defaultLicenseConfig&quot;: &quot;A String&quot;, # Optional. The default subscription LicenseConfig for the UserStore, if UserStore.enable_license_auto_register is true, new users will automatically register under the default subscription. If default LicenseConfig doesn&#x27;t have remaining license seats left, new users will not be assigned with license and will be blocked for Vertex AI Search features. This is used if `license_assignment_tier_rules` is not configured.
  &quot;displayName&quot;: &quot;A String&quot;, # The display name of the User Store.
  &quot;enableExpiredLicenseAutoUpdate&quot;: True or False, # Optional. Whether to enable license auto update for users in this User Store. If true, users with expired licenses will automatically be updated to use the default license config as long as the default license config has seats left.
  &quot;enableLicenseAutoRegister&quot;: True or False, # Optional. Whether to enable license auto register for users in this User Store. If true, new users will automatically register under the default license config as long as the default license config has seats left.
  &quot;name&quot;: &quot;A String&quot;, # Immutable. The full resource name of the User Store, in the format of `projects/{project}/locations/{location}/userStores/{user_store}`. This field must be a UTF-8 encoded string with a length limit of 1024 characters.
}</pre>
</div>

<div class="method">
    <code class="details" id="patch">patch(name, body=None, updateMask=None, x__xgafv=None)</code>
  <pre>Updates the User Store.

Args:
  name: string, Immutable. The full resource name of the User Store, in the format of `projects/{project}/locations/{location}/userStores/{user_store}`. This field must be a UTF-8 encoded string with a length limit of 1024 characters. (required)
  body: object, The request body.
    The object takes the form of:

{ # Configures metadata that is used for End User entities.
  &quot;defaultLicenseConfig&quot;: &quot;A String&quot;, # Optional. The default subscription LicenseConfig for the UserStore, if UserStore.enable_license_auto_register is true, new users will automatically register under the default subscription. If default LicenseConfig doesn&#x27;t have remaining license seats left, new users will not be assigned with license and will be blocked for Vertex AI Search features. This is used if `license_assignment_tier_rules` is not configured.
  &quot;displayName&quot;: &quot;A String&quot;, # The display name of the User Store.
  &quot;enableExpiredLicenseAutoUpdate&quot;: True or False, # Optional. Whether to enable license auto update for users in this User Store. If true, users with expired licenses will automatically be updated to use the default license config as long as the default license config has seats left.
  &quot;enableLicenseAutoRegister&quot;: True or False, # Optional. Whether to enable license auto register for users in this User Store. If true, new users will automatically register under the default license config as long as the default license config has seats left.
  &quot;name&quot;: &quot;A String&quot;, # Immutable. The full resource name of the User Store, in the format of `projects/{project}/locations/{location}/userStores/{user_store}`. This field must be a UTF-8 encoded string with a length limit of 1024 characters.
}

  updateMask: string, Optional. The list of fields to update.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # Configures metadata that is used for End User entities.
  &quot;defaultLicenseConfig&quot;: &quot;A String&quot;, # Optional. The default subscription LicenseConfig for the UserStore, if UserStore.enable_license_auto_register is true, new users will automatically register under the default subscription. If default LicenseConfig doesn&#x27;t have remaining license seats left, new users will not be assigned with license and will be blocked for Vertex AI Search features. This is used if `license_assignment_tier_rules` is not configured.
  &quot;displayName&quot;: &quot;A String&quot;, # The display name of the User Store.
  &quot;enableExpiredLicenseAutoUpdate&quot;: True or False, # Optional. Whether to enable license auto update for users in this User Store. If true, users with expired licenses will automatically be updated to use the default license config as long as the default license config has seats left.
  &quot;enableLicenseAutoRegister&quot;: True or False, # Optional. Whether to enable license auto register for users in this User Store. If true, new users will automatically register under the default license config as long as the default license config has seats left.
  &quot;name&quot;: &quot;A String&quot;, # Immutable. The full resource name of the User Store, in the format of `projects/{project}/locations/{location}/userStores/{user_store}`. This field must be a UTF-8 encoded string with a length limit of 1024 characters.
}</pre>
</div>

</body></html>